BITMAP(1)                   General Commands Manual                  BITMAP(1)

NAME
       bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X
       Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number
       ] [ filename ]

DESCRIPTION
       The bitmap program is a rudimentary tool for creating or editing
       rectangular images made up of 1's and 0's.  Bitmaps are used in X for
       defining clipping regions, cursor shapes, icon shapes, and tile and
       stipple patterns.

       The bmtoa and atobm filters convert bitmap files (FILE FORMAT) to and
       from ASCII strings.  They are most commonly used to quickly print out
       bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap supports the standard X Toolkit command line arguments (see
       X(7)).  The following additional arguments are supported as well.

       -size WIDTHxHEIGHT
           Specifies size of the grid in squares.

       -sw dimension
           Specifies the width of squares in pixels.

       -sh dimension
           Specifies the height of squares in pixels.

       -gt dimension
           Grid tolerance.  If the square dimensions fall below the specified
           value, grid will be automatically turned off.

       -grid, +grid
           Turns on or off the grid lines.

       -axes, +axes
           Turns on or off the major axes.

       -dashed, +dashed
           Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
           Turns on or off stippling of highlighted squares.

       -proportional, +proportional
           Turns proportional mode on or off.  If proportional mode is on,
           square width is equal to square height.  If proportional mode is
           off, bitmap will use the smaller square dimension, if they were
           initially different.

       -dashes filename
           Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
           Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
           Specifies the color used for highlighting.

       -fr color
           Specifies the color used for the frame and grid lines.

       filename
           Specifies the bitmap to be initially loaded into the program.  If
           the file does not exist, bitmap will assume it is a new file.

       basename
           Specifies the basename to be used in the C code output file.  If it
           is different than the basename in the working file, bitmap will
           change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
           This option specifies the pair of characters to use in the string
           version of the bitmap.  The first character is used for 0 bits and
           the second character is used for 1 bits.  The default is to use
           dashes (-) for 0's and sharp signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
           This option specifies the pair of characters to use when converting
           string bitmaps into arrays of numbers.  The first character
           represents a 0 bit and the second character represents a 1 bit.
           The default is to use dashes (-) for 0's and sharp signs (#) for
           1's.

       -name variable
           This option specifies the variable name to be used when writing out
           the bitmap file.  The default is to use the basename of the
           filename command line argument or leave it blank if the standard
           input is read.

       -xhot number
           This option specifies the X coordinate of the hotspot.  Only
           positive values are allowed.  By default, no hotspot information is
           included.

       -yhot number
           This option specifies the Y coordinate of the hotspot.  Only
           positive values are allowed.  By default, no hotspot information is
           included.

USAGE
       Bitmap displays grid in which each square represents a single bit in
       the picture being edited.  Actual size of the bitmap image, as it would
       appear normally and inverted, can be obtained by pressing Meta-I key.
       You are free to move the image popup out of the way to continue
       editing.  Pressing the left mouse button in the popup window or Meta-I
       again will remove the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares
       in the images may be designated as the hot spot.  This determines where
       the cursor is actually pointing.  For cursors with sharp tips (such as
       arrows or fingers), this is usually at the end of the tip; for
       symmetric cursors (such as crosses or bullseyes), this is usually at
       the center.

       Bitmaps are stored as small C code fragments suitable for including in
       applications.  They provide an array of bits as well as symbolic
       constants giving the width, height, and hot spot (if specified) that
       may be used in creating cursors, icons, and tiles.

EDITING
       To edit a bitmap image simply click on one of the buttons with drawing
       commands (Point, Curve, Line, Rectangle, etc.) and move the pointer
       into the bitmap grid window.  Press one of the buttons on your mouse
       and the appropriate action will take place.  You can either set, clear
       or invert the grid squares.  Setting a grid square corresponds to
       setting a bit in the bitmap image to 1.  Clearing a grid square
       corresponds to setting a bit in the bitmap image to 0.  Inverting a
       grid square corresponds to changing a bit in the bitmap image from 0 to
       1 or 1 to 0, depending what its previous state was.  The default
       behavior of mouse buttons is as specified below.

                 MouseButton1        Set
                 MouseButton2        Invert
                 MouseButton3        Clear
                 MouseButton4        Clear
                 MouseButton5        Clear

       This default behavior can be changed by setting the button function
       resources.  An example is provided below.

                 bitmap*button1Function: Set
                 bitmap*button2Function: Clear
                 bitmap*button3Function: Invert
                 etc.

       The button function applies to all drawing commands, including copying,
       moving and pasting, flood filling and setting the hot spot.

DRAWING COMMANDS
       Here is the list of drawing commands accessible through the buttons at
       the left side of the application's window.  Some commands can be
       aborted by pressing A inside the bitmap window, allowing the user to
       select different guiding points where applicable.

       Clear
           This command clears all bits in the bitmap image.  The grid squares
           will be set to the background color.  Pressing C inside the bitmap
           window has the same effect.

       Set This command sets all bits in the bitmap image.  The grid squares
           will be set to the foreground color.  Pressing S inside the bitmap
           window has the same effect.

       Invert
           This command inverts all bits in the bitmap image.  The grid
           squares will be inverted appropriately.  Pressing I inside the
           bitmap window has the same effect.

       Mark
           This command is used to mark an area of the grid by dragging out a
           rectangular shape in the highlighting color.  Once the area is
           marked, it can be operated on by a number of commands (see Up,
           Down, Left, Right, Rotate, Flip, Cut, etc.)  Only one marked area
           can be present at any time.  If you attempt to mark another area,
           the old mark will vanish.  The same effect can be achieved by
           pressing Shift-MouseButton1 and dragging out a rectangle in the
           grid window.  Pressing Shift-MouseButton2 will mark the entire grid
           area.

       Unmark
           This command will cause the marked area to vanish.  The same effect
           can be achieved by pressing Shift-MouseButton3.

       Copy
           This command is used to copy an area of the grid from one location
           to another.  If there is no marked grid area displayed, Copy
           behaves just like Mark described above.  Once there is a marked
           grid area displayed in the highlighting color, this command has two
           alternative behaviors.  If you click a mouse button inside the
           marked area, you will be able to drag the rectangle that represents
           the marked area to the desired location.  After you release the
           mouse button, the area will be copied.  If you click outside the
           marked area, Copy will assume that you wish to mark a different
           region of the bitmap image, thus it will behave like Mark again.

       Move
           This command is used to move an area of the grid from one location
           to another.  Its behavior resembles the behavior of Copy command,
           except that the marked area will be moved instead of copied.

       Flip Horizontally
           This command will flip the bitmap image with respect to the
           horizontal axes.  If a marked area of the grid is highlighted, it
           will operate only inside the marked area.  Pressing H inside the
           bitmap window has the same effect.

       Up  This command moves the bitmap image one pixel up.  If a marked area
           of the grid is highlighted, it will operate only inside the marked
           area.  Pressing UpArrow inside the bitmap window has the same
           effect.

       Flip Vertically
           This command will flip the bitmap image with respect to the
           vertical axes.  If a marked area of the grid is highlighted, it
           will operate only inside the marked area.  Pressing V inside the
           bitmap window has the same effect.

       Left
           This command moves the bitmap image one pixel to the left.  If a
           marked area of the grid is highlighted, it will operate only inside
           the marked area.  Pressing LeftArrow inside the bitmap window has
           the same effect.

       Fold
           This command will fold the bitmap image so that the opposite
           corners become adjacent.  This is useful when creating bitmap
           images for tiling.  Pressing F inside the bitmap window has the
           same effect.

       Right
           This command moves the bitmap image one pixel to the right.  If a
           marked area of the grid is highlighted, it will operate only inside
           the marked area.  Pressing RightArrow inside the bitmap window has
           the same effect.

       Rotate Left
           This command rotates the bitmap image 90 degrees to the left
           (counter clockwise.)  If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing L inside the
           bitmap window has the same effect.

       Down
           This command moves the bitmap image one pixel down.  If a marked
           area of the grid is highlighted, it will operate only inside the
           marked area.  Pressing DownArrow inside the bitmap window has the
           same effect.

       Rotate Right
           This command rotates the bitmap image 90 degrees to the right
           (clockwise.)  If a marked area of the grid is highlighted, it will
           operate only inside the marked area.  Pressing R inside the bitmap
           window has the same effect.

       Point
           This command will change the grid squares underneath the mouse
           pointer if a mouse button is being pressed down.  If you drag the
           mouse button continuously, the line may not be continuous,
           depending on the speed of your system and frequency of mouse motion
           events.

       Curve
           This command will change the grid squares underneath the mouse
           pointer if a mouse button is being pressed down.  If you drag the
           mouse button continuously, it will make sure that the line is
           continuous.  If your system is slow or bitmap receives very few
           mouse motion events, it might behave quite strangely.

       Line
           This command will change the grid squares in a line between two
           squares.  Once you press a mouse button in the grid window, bitmap
           will highlight the line from the square where the mouse button was
           initially pressed to the square where the mouse pointer is located.
           By releasing the mouse button you will cause the change to take
           effect, and the highlighted line will disappear.

       Rectangle
           This command will change the grid squares in a rectangle between
           two squares.  Once you press a mouse button in the grid window,
           bitmap will highlight the rectangle from the square where the mouse
           button was initially pressed to the square where the mouse pointer
           is located.  By releasing the mouse button you will cause the
           change to take effect, and the highlighted rectangle will
           disappear.

       Filled Rectangle
           This command is identical to Rectangle, except at the end the
           rectangle will be filled rather than outlined.

       Circle
           This command will change the grid squares in a circle between two
           squares.  Once you press a mouse button in the grid window, bitmap
           will highlight the circle from the square where the mouse button
           was initially pressed to the square where the mouse pointer is
           located.  By releasing the mouse button you will cause the change
           to take effect, and the highlighted circle will disappear.

       Filled Circle
           This command is identical to Circle, except at the end the circle
           will be filled rather than outlined.

       Flood Fill
           This command will flood fill the connected area underneath the
           mouse pointer when you click on the desired square.  Diagonally
           adjacent squares are not considered to be connected.

       Set Hot Spot
           This command designates one square in the grid as the hot spot if
           this bitmap image is to be used for defining a cursor.  Pressing a
           mouse button in the desired square will cause a diamond shape to be
           displayed.

       Clear Hot Spot
           This command removes any designated hot spot from the bitmap image.

       Undo
           This command will undo the last executed command.  It has depth
           one, that is, pressing Undo after Undo will undo itself.

FILE MENU
       The File menu commands can be accessed by pressing the File button and
       selecting the appropriate menu entry, or by pressing Ctrl key with
       another key.  These commands deal with files and global bitmap
       parameters, such as size, basename, filename etc.

       New This command will clear the editing area and prompt for the name of
           the new file to be edited.  It will not load in the new file.

       Load
           This command is used to load a new bitmap file into the bitmap
           editor.  If the current image has not been saved, user will be
           asked whether to save or ignore the changes.  The editor can edit
           only one file at a time.  If you need interactive editing, run a
           number of editors and use cut and paste mechanism as described
           below.

       Insert
           This command is used to insert a bitmap file into the image being
           currently edited.  After being prompted for the filename, click
           inside the grid window and drag the outlined rectangle to the
           location where you want to insert the new file.

       Save
           This command will save the bitmap image.  It will not prompt for
           the filename unless it is said to be <none>.  If you leave the
           filename undesignated or -, the output will be piped to stdout.

       Save As
           This command will save the bitmap image after prompting for a new
           filename.  It should be used if you want to change the filename.

       Resize
           This command is used to resize the editing area to the new number
           of pixels.  The size should be entered in the WIDTHxHEIGHT format.
           The information in the image being edited will not be lost unless
           the new size is smaller that the current image size.  The editor
           was not designed to edit huge files.

       Rescale
           This command is used to rescale the editing area to the new width
           and height.  The size should be entered in the WIDTHxHEIGHT format.
           It will not do antialiasing and information will be lost if you
           rescale to the smaller sizes.  Feel free to add you own algorithms
           for better rescaling.

       Filename
           This command is used to change the filename without changing the
           basename nor saving the file.  If you specify - for a filename, the
           output will be piped to stdout.

       Basename
           This command is used to change the basename, if a different one
           from the specified filename is desired.

       Quit
           This command will terminate the bitmap application.  If the file
           was not saved, user will be prompted and asked whether to save the
           image or not.  This command is preferred over killing the process.

EDIT MENU
       The Edit menu commands can be accessed by pressing the Edit button and
       selecting the appropriate menu entry, or by pressing Meta key with
       another key.  These commands deal with editing facilities such as grid,
       axes, zooming, cut and paste, etc.

       Image
           This command will display the image being edited and its inverse in
           its actual size in a separate window.  The window can be moved away
           to continue with editing.  Pressing the left mouse button in the
           image window will cause it to disappear from the screen.

       Grid
           This command controls the grid in the editing area.  If the grid
           spacing is below the value specified by gridTolerance resource (8
           by default), the grid will be automatically turned off.  It can be
           enforced by explicitly activating this command.

       Dashed
           This command controls the stipple for drawing the grid lines.  The
           stipple specified by dashes resource can be turned on or off by
           activating this command.

       Axes
           This command controls the highlighting of the main axes of the
           image being edited.  The actual lines are not part of the image.
           They are provided to aid user when constructing symmetrical images,
           or whenever having the main axes highlighted helps your editing.

       Stippled
           This command controls the stippling of the highlighted areas of the
           bitmap image.  The stipple specified by stipple resource can be
           turned on or off by activating this command.

       Proportional
           This command controls the proportional mode.  If the proportional
           mode is on, width and height of all image squares are forced to be
           equal, regardless of the proportions of the bitmap window.

       Zoom
           This command controls the zoom mode.  If there is a marked area of
           the image already displayed, bitmap will automatically zoom into
           it.  Otherwise, user will have to highlight an area to be edited in
           the zoom mode and bitmap will automatically switch into it.  One
           can use all the editing commands and other utilities in the zoom
           mode.  When you zoom out, undo command will undo the whole zoom
           session.

       Cut This commands cuts the contents of the highlighted image area into
           the internal cut and paste buffer.

       Copy
           This command copies the contents of the highlighted image area into
           the internal cut and paste buffer.

       Paste
           This command will check if there are any other bitmap applications
           with a highlighted image area, or if there is something in the
           internal cut and paste buffer and copy it to the image.  To place
           the copied image, click in the editing window and drag the outlined
           image to the position where you want to place i, and then release
           the button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and
       paste and the global X selection cut and paste.  The internal cut and
       paste is used when executing copy and move drawing commands and also
       cut and copy commands from the edit menu.  The global X selection cut
       and paste is used whenever there is a highlighted area of a bitmap
       image displayed anywhere on the screen.  To copy a part of image from
       another bitmap editor simply highlight the desired area by using the
       Mark command or pressing the shift key and dragging the area with the
       left mouse button.  When the selected area becomes highlighted, any
       other applications (such as xterm, etc.) that use primary selection
       will discard their selection values and unhighlight the appropriate
       information.  Now, use the Paste command for the Edit menu or control
       mouse button to copy the selected part of image into another (or the
       same) bitmap application.  If you attempt to do this without a visible
       highlighted image area, the bitmap will fall back to the internal cut
       and paste buffer and paste whatever was there stored at the moment.

WIDGETS
       Below is the widget structure of the bitmap application.  Indentation
       indicates hierarchical structure.  The widget class name is given
       first, followed by the widget instance name.  All widgets except the
       bitmap widget are from the standard Athena widget set.

            Bitmap bitmap
                 TransientShell image
                      Box box
                           Label normalImage
                           Label invertedImage
                 TransientShell input
                      Dialog dialog
                           Command okay
                           Command cancel
                 TransientShell error
                      Dialog dialog
                           Command abort
                           Command retry
                 TransientShell qsave
                      Dialog dialog
                           Command yes
                           Command no
                           Command cancel
                 Paned parent
                      Form formy
                           MenuButton fileButton
                           SimpleMenu fileMenu
                                SmeBSB  new
                                SmeBSB  load
                                SmeBSB  insert
                                SmeBSB  save
                                SmeBSB  saveAs
                                SmeBSB  resize
                                SmeBSB  rescale
                                SmeBSB  filename
                                SmeBSB  basename
                                SmeLine line
                                SmeBSB  quit
                           MenuButton editButton
                           SimpleMenu editMenu
                                SmeBSB  image
                                SmeBSB  grid
                                SmeBSB  dashed
                                SmeBSB  axes
                                SmeBSB  stippled
                                SmeBSB  proportional
                                SmeBSB  zoom
                                SmeLine line
                                SmeBSB  cut
                                SmeBSB  copy
                                SmeBSB  paste
                           Label status
                      Pane pane
                           Bitmap bitmap
                           Form form
                                Command clear
                                Command set
                                Command invert
                                Toggle  mark
                                Command unmark
                                Toggle  copy
                                Toggle  move
                                Command flipHoriz
                                Command up
                                Command flipVert
                                Command left
                                Command fold
                                Command right
                                Command rotateLeft
                                Command down
                                Command rotateRight
                                Toggle  point
                                Toggle  curve
                                Toggle  line
                                Toggle  rectangle
                                Toggle  filledRectangle
                                Toggle  circle
                                Toggle  filledCircle
                                Toggle  floodFill
                                Toggle  setHotSpot
                                Command clearHotSpot
                                Command undo

COLORS
       If you would like bitmap to be viewable in color, include the following
       in the #ifdef COLOR section of the file you read with xrdb:

       *customization:                 -color

       This will cause bitmap to pick up the colors in the app-defaults color
       customization file:

           /opt/X11/share/X11/app-defaults/Bitmap-color


BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.  It is
       not designed to edit large images, although it may be used in that
       purpose as well.  It can be freely incorporated with other applications
       and used as a standard editing tool.  The following are the resources
       provided by the bitmap widget.


       Bitmap Widget

       Header file     Bitmap.h
       Class           bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...


       Name              Class             Type              Default Value
       foreground        Foreground        Pixel             XtDefaultForeground
       highlight         Highlight         Pixel             XtDefaultForeground
       framing           Framing           Pixel             XtDefaultForeground
       gridTolerance     GridTolerance     Dimension         8
       size              Size              String            32x32
       dashed            Dashed            Boolean           True
       grid              Grid              Boolean           True
       stippled          Stippled          Boolean           True
       proportional      Proportional      Boolean           True
       axes              Axes              Boolean           False
       squareWidth       SquareWidth       Dimension         16
       squareHeight      SquareHeight      Dimension         16
       margin            Margin            Dimension         16
       xHot              XHot              Position          NotSet (-1)
       yHot              YHot              Position          NotSet (-1)
       button1Function   Button1Function   DrawingFunction   Set
       button2Function   Button2Function   DrawingFunction   Invert
       button3Function   Button3Function   DrawingFunction   Clear
       button4Function   Button4Function   DrawingFunction   Invert
       button5Function   Button5Function   DrawingFunction   Invert
       filename          Filename          String            None ("")
       basename          Basename          String            None ("")


AUTHOR
       Davor Matic, MIT X Consortium

X Version 11                     bitmap 1.1.0                        BITMAP(1)